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	<title>Comments for DanFS</title>
	<atom:link href="http://www.danfs.co.uk/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.danfs.co.uk/blog</link>
	<description>Design Interactions</description>
	<lastBuildDate>Wed, 16 Mar 2011 21:38:50 +0000</lastBuildDate>
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		<title>Comment on Designing for our evolutionary legacy &#8211; Dissertation Idea&#8230; by Ian Appleby</title>
		<link>http://www.danfs.co.uk/blog/2010/02/designing-for-our-evolutionary-legacy/#comment-9</link>
		<dc:creator>Ian Appleby</dc:creator>
		<pubDate>Wed, 16 Mar 2011 21:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=143#comment-9</guid>
		<description>In terms of removing old traits (via education? genetics?) many instinctive behaviours are now unnessacerry and/or counter productive, as concious thought can do most the same things in a more effective fashion.

Of those I would keep, I think fear has to be top of the list.  Although it does sometimes get in the way, it still protects us from taking excessive risks, all be it business or social decisions rather than whether to hunt that vicious squirrel..

Evolutionarily speaking at individual gene lines level, health, fertility, desire to reproduce and traits which help attracting a mate still seem to be key factors (whos got that sense of humour gene...).

On the higher &quot;survival of the species&quot; level, it&#039;s harder to say, but I&#039;d guess it&#039;s likely to be very much social qualities. Collective risk-adversion might help us not to destroy one other on purpose, while long term planning, teamwork and behaving in the interests of the herd rather than the individual may stop us doing it by mistake; not sure how you design for that though, over to you...</description>
		<content:encoded><![CDATA[<p>In terms of removing old traits (via education? genetics?) many instinctive behaviours are now unnessacerry and/or counter productive, as concious thought can do most the same things in a more effective fashion.</p>
<p>Of those I would keep, I think fear has to be top of the list.  Although it does sometimes get in the way, it still protects us from taking excessive risks, all be it business or social decisions rather than whether to hunt that vicious squirrel..</p>
<p>Evolutionarily speaking at individual gene lines level, health, fertility, desire to reproduce and traits which help attracting a mate still seem to be key factors (whos got that sense of humour gene&#8230;).</p>
<p>On the higher &#8220;survival of the species&#8221; level, it&#8217;s harder to say, but I&#8217;d guess it&#8217;s likely to be very much social qualities. Collective risk-adversion might help us not to destroy one other on purpose, while long term planning, teamwork and behaving in the interests of the herd rather than the individual may stop us doing it by mistake; not sure how you design for that though, over to you&#8230;</p>
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		<title>Comment on Cells powered by electricity by Bob</title>
		<link>http://www.danfs.co.uk/blog/2010/03/cells-powered-by-electricity/#comment-8</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 23 Mar 2010 21:49:51 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=156#comment-8</guid>
		<description>Barking mad!</description>
		<content:encoded><![CDATA[<p>Barking mad!</p>
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		<title>Comment on Design Interactions RCA Interim Show by DanFS &#187; Etiquette Web Crawler</title>
		<link>http://www.danfs.co.uk/blog/2010/02/design-interactions-rca-interim-show/#comment-6</link>
		<dc:creator>DanFS &#187; Etiquette Web Crawler</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=120#comment-6</guid>
		<description>[...] Browse &#171; Design Interactions RCA Interim Show [...]</description>
		<content:encoded><![CDATA[<p>[...] Browse &laquo; Design Interactions RCA Interim Show [...]</p>
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		<title>Comment on MemeTracker by DanFS</title>
		<link>http://www.danfs.co.uk/blog/2009/03/65/#comment-5</link>
		<dc:creator>DanFS</dc:creator>
		<pubDate>Wed, 03 Jun 2009 22:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=65#comment-5</guid>
		<description>See: &lt;a href=&quot;http://danfs.co.uk/blog/?p=47&quot; rel=&quot;nofollow&quot;&gt;RCA application&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>See: <a href="http://danfs.co.uk/blog/?p=47" rel="nofollow">RCA application</a></p>
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		<title>Comment on RCA Design Interactions application by DanFS</title>
		<link>http://www.danfs.co.uk/blog/2009/03/design-interactions-application-at-rca/#comment-4</link>
		<dc:creator>DanFS</dc:creator>
		<pubDate>Wed, 03 Jun 2009 03:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=47#comment-4</guid>
		<description>Duno if it was this incomprehensible idea, but they let me in.</description>
		<content:encoded><![CDATA[<p>Duno if it was this incomprehensible idea, but they let me in.</p>
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		<title>Comment on RCA Design Interactions application by DanFS</title>
		<link>http://www.danfs.co.uk/blog/2009/03/design-interactions-application-at-rca/#comment-3</link>
		<dc:creator>DanFS</dc:creator>
		<pubDate>Mon, 16 Mar 2009 13:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=47#comment-3</guid>
		<description>Found www.memetracker.org - so memes are beginning to be followed!&lt;br/&gt;
&lt;a href=&quot;http://danfs.co.uk/blog/?p=65&quot; rel=&quot;nofollow&quot;&gt;http://danfs.co.uk/blog/?p=65&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Found <a href="http://www.memetracker.org" rel="nofollow">http://www.memetracker.org</a> &#8211; so memes are beginning to be followed!<br />
<a href="http://danfs.co.uk/blog/?p=65" rel="nofollow">http://danfs.co.uk/blog/?p=65</a></p>
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		<title>Comment on 3D &#8211; poINTeraction by admin</title>
		<link>http://www.danfs.co.uk/blog/2009/03/3d-pointeraction/#comment-2</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://danfs.co.uk/blog/?p=15#comment-2</guid>
		<description>Have linked this to a Wii controller so i can manipulate it in 3D. Using GlovePie</description>
		<content:encoded><![CDATA[<p>Have linked this to a Wii controller so i can manipulate it in 3D. Using GlovePie</p>
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